Saturday, October 30, 2010

GRE Master



I've finished updating an old quiz: GRE Master, and you can find it at: www.flashbynight.com/GRE




The database has around 5000 words from the 'Barron's' vocab list, so you can use the quiz to prep for your GRE exam or just to learn some bombastic words.




It's also available on roadtogrammar.com/GRE



Saturday, October 9, 2010

New Game Release


There's a new game up on FlashByNight.
Wordo is a simple but fun word game where you have to use up all the tiles on the board to make words of 3 - 8 letters long. It sounds easy, but you'll need a good strategy.

Why not play it now and be the first to get your name on the High Score list. The URL is www.flashbynight.com/wordo



Saturday, September 25, 2010

Technical Issues

Sorry everyone who's having difficulties with certain games. It's a database issue with my web hosting company. Worst of all, I can't get it fixed until Monday. Some of the games are working but with no high scores and some aren't working at all. Sorry!

In other news, though, I'm working on a word game that should be ready in a week or two.

Wednesday, September 15, 2010

Play Drench on your Android Browser

I figured that Drench, probably the simplest game on my site, can be played directly in the browser on Android phones (must be Android 2.2). It's a tiny bit slower but still fun. Who needs apps?


So I resized the game and put it here: www.flashbynight.com/m/drench


You'll need to tilt the phone to portrait and then double tap the flash part of the screen and it'll resize perfectly.


It looks like this:


Friday, September 10, 2010

New Game Release: Vi:Roos

It's been a long time since I've released a new game on FlashByNight.com, so anyway, here it is:

www.flashbynight.com/viroos

Vi:Roos is a semi-experimental game where you play a green virus and you need to take over a computer system before the other viruses beat you to it.

In gameplay terms, this means clicking on smaller clumps of squares to take them over. It's surprisingly trickier than it sounds and the enemy AI gets 'smarter' as you level up.

Have fun.

Friday, August 13, 2010

Closing a Flash Android App

I've just finished my first complete build of a Flash Game App for Android and I thought I'd share some code.

It's the little things that'll stump you, like figuring how to quit the app. So many apps make you use the HOME key and then the app continues running in the background. That's really frustrating. Use this line of code to kill your app:

NativeApplication.nativeApplication.exit();

And you'll need this import statement in your document class:

import flash.desktop.NativeApplication;

Another good thing to know is how to access the MENU, HOME and SEARCH keys. To do this, add a keyListener for a keyboard event:

stage.addEventListener(KeyboardEvent.KEY_UP,keyUpListener);

...then:

function keyUpListener(e:KeyboardEvent):void {
if( e.keyCode == Keyboard.MENU ){ }
if( e.keyCode == Keyboard.HOME ){ }
if( e.keyCode == Keyboard.SEARCH ){ }
}

Don't forget to add this to your document class: import flash.ui.Keyboard;

Simples! A few lines to code to help you with your Flash App for Android.

Remember to support Android - Android loves Flash, unlike the iPhone.

Saturday, July 31, 2010

Android

What I'm currently working on is getting some of my games packaged as Android apps. Mainly since I bought an Android phone (HTC Desire), I love it and I want to support Google's efforts in making it easy for anyone to make games and get them out to people who want to play them.

I'm pretty excited about it and I hope to post my progress here.